Movement Formation System & Bug fixes
Controls changes.
Changed the movement system to be a formation movement system. It is no longer a click and all units head to the same position. You now click hold and drag to give a formation where each units will have its own designed position to go.
Right click drag is now changed to be reach destination before attacking and hold the line
Mouse wheel click drag is now changed to be attack while reaching destination and chase enemy down for a certain lenght.
Improvement.
Reduced the wait time for the earlier days.
From 0 - 5 = 30seconds
From 5 - 10 = 45seconds
From 10 and upwards = 60 seconds
Fixed few bugs.
Spawning bugs & End game - Units cannon didn't spawn properly and sometime spawned off map. They now properly spawn the wanted lcoation. This also allows the end game panel to show since it only showed when all your units were downed. Having cannon unreachable made it impossible to reach end of game.
Enemy seeker - Enemy units were sometime ignoring closest enemy and were seeking only on the same terrain height meaning they would ignore units higher or lower then them.
Enemy spawn Increment - The spawn increment for the units coming from the south is fixed and will now spawn the appropriate ammount of units instead of always 1 infantry 1 cavalry.
Files
YorkTown MiniJam
Status | Released |
Author | kyshama |
Genre | Strategy |
Tags | 3D, Historical, Real-Time, Real time strategy, Top-Down |
More posts
- World visual enhancement & Timer changesMay 21, 2024
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